That's not to say the new System Shock has been scrapped. Yet despite amassing a small fortune on Kickstarter, a final product is yet to materialize. Nightdive readily took up the reins of an official System Shock remake in 2015. Of course, Lansing's enterprising efforts wouldn't be possible without Nightdive Studios, which made the source code publicly available in April. The enhanced edition, which Lansing recommends, is currently on sale through both Steam and GOG. Whether that extends to the long-forgotten PC-9801 port is a question no one needs to know the answer to. System Shock: ReWired even brings fans some completely new goodies: three additional non-linear stages, four more cyberspace stations, extra puzzles and (currently read-only) audiologs, and bless the gaming gods, Lansing says it's compatible with every version of System Shock in existence. He spent four months whipping up an entire single-player campaign that creeps into the same hellish recesses as the original game. Just ask Joey Lansing, the creator of a mod for 1994 action-adventure System Shock. For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository.Once unleashed, the power of fandom is a force that can't be stopped. ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. ReShade features its very own shading language and compiler, called ReShade FX. NET Framework 4.6.2 or higher installed is required. ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and.
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